Lecturer, Department of Communication and Media
- PhD, Communication and Rhetoric, Rensselaer Polytechnic Institute, Troy, NY
- MS, Television, Radio and Film, S.I. Newhouse School of Public Communication, Syracuse University, Syracuse, NY
Lillian Spina-Caza’s research explores ways to examine the effects of moving activity from physical to virtual environments. Her work also considers gender differences that emerge in the performance of physical and virtual play, and identifies ways to enrich the design of virtual technology by empowering youth to be creators and not just consumers of digital content. To that end, she has developed the creative agency model or CAM, an ecological framework for understanding how the virtualization of play activity might impact learning and development overall. She is also interested in tangible design and co-designed a videogame prototype that uses a video camera, color programming, and physical objects as novel interfaces for game play. To see a demo visit: www.youtube.com/watch?v=gksMtqZ-4mI
Other interests include using new media technology in communication and writing courses. An article she co-authored on this topic – “Video Unbound: Have You Vlogged Lately? Infusing Video Technology in the Composition Classroom” – can be viewed online at Basic Writing e-journal or bwe.ccny.cuny.edu/BWeCurrentIssue.html. Spina-Caza’s professional background in film and video production informs her current research. She has produced, directed, written, and supervised numerous award-winning programs for business, health, and education.
Spina-Caza’ is the author of “When girls go online to play: Measuring and assessing play and learning at commercial websites," a chapter in Girl Wide Web 2.0: Revisiting girls, the internet, and the negotiation of identify; “Objects in play: Virtual environments and tactile learning” published in the Proceedings of the fourth international conference on tangible, embedded, and embodied interaction (TEI); and has written a book chapter – “Clicks and Bricks: Methods and Strategies for Measuring the Effects of Similar Virtual and Physical Activity” – scheduled for publication in Blackwell’s international companion to media studies: Research methods in media studies in early 2014.